Seamlessly expanding the boundaries of physical soundstages and live-action plates into breathtaking photorealistic environments, period architecture, and futuristic vistas projected with true parallax in 2.5D/3D space.
Rigorous world-building and environment extension standards engineered for feature films and high-end episodic series.
Projecting high-resolution painted layers onto tracked 3D proxy geometry, cards, and cylinders in Nuke and Maya to preserve physical camera parallax across complex dynamic camera moves.
Extending practical soundstage walls, green screen boundaries, and partial physical structures into towering architectural marvels, alien citadels, and endless horizons without visible seams.
Matching practical live-action lighting direction, time-of-day key illumination, aerial haze, depth mist, volumetric light rays, and interactive ground bounces across every depth slice.
Meticulously researched architectural texturing, period detailing, weathered stone and metal aging, and era-accurate set dressing calibrated to historical reference documentation.
Directly integrated into leading studio environment workflows with color-managed linear pipelines.
Cleanly structured 2.5D/3D projection setups with projection cameras, scanline renderers, and card geometry.
16-bit layered master artwork organized by depth planes: foreground, midground, background, and skies.
32-bit floating point EXR multi-channel passes with embedded ID mattes, depth maps, and emission layers.
Parallax camera sweep playblasts and line-up renders with frame burn-ins for rapid client review and sign-off.
Send us your concept art, plate turnovers, or camera track packages. Our matte painting supervisors and production coordinators are ready for immediate turnaround.