Rigorous match-animation and geometric rigging standards engineered for Hollywood superhero and creature pipelines.
Matching 3D human rigs and cybernetic scan geometries to the actor frame-by-frame with sub-millimeter limb articulation and physical mass preservation.
Affixing virtual weapons, tactical armor plating, cybernetic limbs, and costume elements that follow actor biomechanical kinematics without slippage.
Generating dynamic 3D interaction geometry for lighting TDs to cast photoreal ground contact shadows, rim bounce light, and accurate occlusion passes.
Native export to industry-standard animation packages ready for FX dynamic simulations, Vellum cloth interaction, and creature fur grooming.
Rotomation geometry deliverables formatted for lighting, cloth simulation, and creature FX pipelines.
Fully rigged and keyed character hierarchies, baked joint rotations, and blendshape deformation caches.
Vertex-baked Ogawa Alembic mesh sequences with velocity vectors for Houdini CFX, Vellum cloth, and Katana lighting.
Cross-platform skeleton and skin weight packages matching mocap pipeline naming standards and scale factors.
Dual-view playblasts with wireframe-over-plate burn-in for rapid supervisory approval before turnover.
Send us your test shots or sequence turnover specs. Our production coordinators are standing by for immediate bidding and capacity scheduling.